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Character Design: Briar Councillors and Council Guards

This month's project was exploring some character designs for my boyfriend's Dungeon and Dragon's campaign. These are Brair's District Councillors and their personal bodyguards. (to be updated when the final colours are approved)

It was a lot of fun to explore the different cultural fashions of a city that is both a trade hub and one of the most magical cities in the campaign. There are influences from Tempergot's desert cultures, the Far Eastern aesthetics from Hob, and of course plenty of Fae Wild influences as there is a large population of elves living in the city. The two major organizations within Briar are both the Arcane Colleges and the Military (primarily Navy).

Finished Colours

Finished Colours

Finished Linework of all characters

Finished Linework of all characters

Pose thumbnails for councillors and guards of: Gardens District (Dion & Fraewyn) and Waterfront District (Fasi & Weathersby).

Pose thumbnails for councillors and guards of: Gardens District (Dion & Fraewyn) and Waterfront District (Fasi & Weathersby).

Pose thumbnails for councillors and guards of: Lower Residential District (M'lan & Calore) and Markets District (Truth & Dracma).

Pose thumbnails for councillors and guards of: Lower Residential District (M'lan & Calore) and Markets District (Truth & Dracma).

Pose thumbnails for councillors and guards of: Military District (Svenson & Fireforge) and Entertainment District (Saori & T'Mas).

Pose thumbnails for councillors and guards of: Military District (Svenson & Fireforge) and Entertainment District (Saori & T'Mas).

Pose thumbnails for councillors and guards of: Wizard District (Pierro & Cylen) and Upper Residential District (Alvin & K'Tie).

Pose thumbnails for councillors and guards of: Wizard District (Pierro & Cylen) and Upper Residential District (Alvin & K'Tie).

Refined posing and notes for characters; plus applicable recurring symbols

Refined posing and notes for characters; plus applicable recurring symbols

Rough colour only (no linework) to get a greater looks at character silhouettes and colour blocks

Rough colour only (no linework) to get a greater looks at character silhouettes and colour blocks